![]() With that in mind, you might consider making minor tweaks to the pose before you export the OBJ, leaving the mouth just a hair open, and manually move the eyes just a tiny bit so that they do not touch the eyelids. What this means is that the eyes will not work well, and the mouth, because the mouth is probably shut, will not open. Polygons that touch each other will stick together. The negative is like I said, this is quick and dirty. Daz has a weight map 'painting' feature to adjust weight maps. You can always add weight mapping to any item that lacks it, too, like if you actually do get FBX to work, you can add weight mapping to that figure. Weight mapping is good because it helps the joints bend better. The positive to this is that is it really easy, and the figure will receive the weight mapping that G8 has (its one of the boxes checked). You can further adjust this new rigging in Daz as well with the manual rigging method. Otherwise your character will be parented and fitted to G8 as if they were clothing! (This is also how you can rig clothing). You can leave most as is, but you want to uncheck the 'fit to source' and 'parent to source' figure boxes at the bottom. Click the button that says 'show options' for more options. Select the G8 as the source figure, and your character as the target. Click Edit>Object>Transfer UtilityĪ box pops up. Now export your character from Blender as OBJ. This model is also great as a base for your creations in blender.Īnyway, with the G8 in Blender, pose your original model to match the G8 pose as exact as possible. The dev kit is available with the Genesis 8 Starter Essentials, one male and one female. The best way is to first prep the character in blender by posing it to match the default pose of Genesis 8 (or whichever model you base it on.) What you can do is export a base G8 model to blender, use the dev kit. If the character is human then you use the rigging of an existing Daz model as "donor" for the character. You have numerous options, Daz has its own comprehensive rigging system for power users, and an easy method. If FBX does not work, which is very likely, then the other option is to rig the character in Daz Studio. If you have a different program handy, you could try creating the FBX with it and maybe Daz can load it. You have to get very lucky, I have read that Daz might handle FBX better from certain programs. It is extremely touchy on exactly how the FBX is done. Daz has a reputation for sucking BAD at FBX import.
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